Stealing
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Party
Composition
Player character
Hireling
Reputation
Player character
SKILL | Skillpoint |
Magic | Spellcasting | Fire | Air | Water | Earth | |
Spirit | Mind | Body | Light | Grey | Dark |
Combat | Fists and Clubs | Sword | Dagger | Axe | Spear | Staff | Mace | |
Bow | Music | Unarmed | Leather | Chain | Plate | Shield | Dodging |
Miscellaneous | Disarm Trap | Perception | Merchant | Learning | Meditation | Bodybuilding | Identify Item |
Repair | Identify Monster | Armsmaster | Stealing | Alchemy | Pathfinding |
Stealing is the miscellaneous skill to gain unauthorized access to spaces or property. Human, Vampire and Genie Explorers may begin the game with basic knowledge of this skill. But all might-oriented player characters can pick up the skill early on, while Apprentices and eventually Clerics can learn it later.
Description
The Stealing skill allows characters to take items that don't belong to them from shops, or to steal gold or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick locks.
Technical notes
- Every non-player character and every lock has a picking value, which must be met to be successful.
- The best robber among the conscious party members makes the attempt.
Acquisition
The Stealing skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative.
Stealing | ||||
mastery | normal | expert | master | grandmaster |
teachers | Lamina Vault (Typhon Expanse) [[]] (Soronne) |
Darcie Darby (Terrax) | Manolo LeFang (Eftling) | |
class | Explorer | |||
Warrior, Adventurer, Apprentice | Agent | |||
Knight, Ranger, Monk, Cleric, Sorcerer, Necromancer | Assassin, Bard | Thief | ||
effect | Ability to steal and pick locks | Double effect of skill | Triple effect of skill | Quintuple effect of skill |