Meditation
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SKILL | Skillpoint |
Magic | Spellcasting | Fire | Air | Water | Earth | |
Spirit | Mind | Body | Light | Grey | Dark |
Combat | Fists and Clubs | Sword | Dagger | Axe | Spear | Staff | Mace | |
Bow | Music | Unarmed | Leather | Chain | Plate | Shield | Dodging |
Miscellaneous | Disarm Trap | Perception | Merchant | Learning | Meditation | Bodybuilding | Identify Item |
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Meditation is the miscellaneous skill to increase a character's natural spellpoints. Troll, Human, Elf and Genie Students may begin the game with basic knowledge of this skill. Most player characters can (eventually) learn it, with the exception of the Knight.
Description
The Meditation skill increases a character's spellpoints total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.
Acquisition
The Meditation skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative.
Meditation | ||||
mastery | normal | expert | master | grandmaster |
teachers | Cathe Claesson (Nannaria) Mahmud (Serenity) |
Josaphat (Semiramis) | Murmur (Goetia) | |
class | Student | |||
Agent | Adventurer, Scholar, Apprentice | Acolyte | ||
Assassin | Ranger, Thief, Monk, Bard, Runemaster, Sorcerer | Cleric, Saint, Necromancer | Druid | |
effect | Skill added to spellpoints | Double effect of skill | Triple effect of skill | Quintuple effect of skill |